It also includes game engine and audio middleware integration. It models wave effects like occlusion, obstruction, portaling and reverberation effects in complex scenes without requiring manual zone markup or CPU intensive raytracing. Project Acoustics is a wave acoustics engine for 3D interactive experiences. It only works on Windows versions of Unity and Unreal Engine, but is capable of targeting Windows, Mac, Android and Xbox. In a method somewhat similar to raytracing, Project Acoustics simulates audio by defining audio properties in your scene and then simulating millions of waveforms within the environment. Microsoft have just released Project Acoustics, a wave based 3D audio system for the Unity and Unreal game engines.
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